Native mobile apps without code.
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Book free discovery call →Adalo is a no-code platform for building real native iOS and Android mobile applications, founded in 2018 by David Adkin, Ben Haefele, and Jeremy Blalock in New York. It's one of the few no-code platforms that outputs actual native mobile app binaries (not web apps in WebView) and handles App Store + Google Play submission on your behalf. Core features: drag-and-drop screen designer, visual database, action and navigation flow builder, native components (lists, forms, navigation), push notifications, camera + location services, integrations with Stripe, Zapier, Make, and others, and direct publishing to both app stores. Best for indie founders building mobile-first MVPs, ops teams needing internal mobile tools, community apps, fitness/lifestyle apps, marketplaces, and any native mobile app where the founder lacks iOS/Android development capacity. Pricing: Free for development only, Starter $36/month (1 published app), Professional $52/month (2 apps), Team $160/month (3 apps + collaboration), Business $200/month (5 apps + API). Direct competitors: FlutterFlow (more powerful, outputs Flutter code for technical founders), Glide (spreadsheet-driven simple apps), Thunkable (similar no-code mobile), Draftbit (less popular alternative), Bubble (web apps, no native mobile), AppGyver / SAP Build Apps (enterprise-focused). Adalo wins on pure no-code simplicity + App Store publishing flow; FlutterFlow wins on power + code output.
⏱ 30-second verdict
A no-code platform that compiles to actual iOS/Android apps you can publish to the App Store. Components, database, payment integrations.
🎯 Why it's useful
For founders who need a real mobile app (not a PWA) without hiring an iOS dev, Adalo is the cleanest path.
💜 Our take
Apps published from Adalo do feel native — much closer to React Native than to a wrapped web app.
✓ Best for
Solo founders and small teams building consumer mobile apps who want to ship to app stores without writing native code. Best for MVP validation and simple-to-moderate app complexity.
✗ Not ideal for
Developers needing deep customization, complex real-time features, or high-performance apps requiring native code optimization. Teams requiring offline-first or highly specialized functionality.
Mobile-first MVP
Native iOS + Android app for a new product idea. Test market demand before hiring mobile engineers. Default no-code path to App Store.
Community / social app
Niche community apps where mobile-first is the right form factor. Built-in push notifications + user profiles + content feed components.
Fitness / lifestyle apps
Tracking apps, course apps, habit apps. Adalo handles auth + storage + notifications without code.
Internal field service app
Ops team mobile tools (inspections, deliveries, sales reps in the field). Lower cost than commissioning custom internal mobile dev.
Adalo is the no-code platform for building real native mobile apps — actual iOS and Android apps that get published to the App Store and Google Play, not just web apps with phone-shaped screens. For founders with a mobile-first product idea and no engineering capacity, Adalo is one of the few realistic no-code paths to a shipped native app. Founded in 2018 by David Adkin, Ben Haefele, and Jeremy Blalock (NYC), Adalo has carved out the 'no-code native mobile' niche while Bubble owns web and FlutterFlow targets the technical-no-code crowd. Apps built on Adalo include real shipped products on both stores — fitness trackers, community apps, marketplaces, internal tools. The core experience: you design screens by drag-and-drop, define your database structure visually, build actions and navigation flows, then click 'Publish' to generate native iOS and Android binaries. Adalo handles the App Store submission process (they sign and submit on your behalf). The output is genuine native code — not a web app in a WebView — so performance, gestures, and platform behaviours feel right. For founders the practical use cases: • Mobile-first product MVPs (community apps, marketplaces, social, fitness) • Internal mobile apps for ops teams (inspections, field service, sales tools) • Course / membership mobile apps with native push notifications • Booking / scheduling apps for service businesses • Native versions of existing web products to test mobile demand The pricing is reasonable but does meter your usage. Free tier supports apps in development (not for publishing). Starter at $36/month publishes 1 app + 5000 actions/month. Professional at $52/month covers 2 apps + 25,000 actions + custom domain. Team at $160/month for 3+ apps with team collaboration. Business at $200/month for production volume. Compared to commissioning a mobile dev team ($30-50K minimum), Adalo at $50-200/month is dramatically cheaper. Where Adalo wins clearly: shipping a native mobile app without iOS/Android development capacity. The 'click to publish to the App Store' flow is genuinely magical. Push notifications, camera access, location services, and other native features work via Adalo's integrations. Where Adalo loses: performance under heavy load (no-code generated apps are slower than hand-coded), App Store rejection risk (Apple has rejected some Adalo apps for being too template-like or violating the 4.2 'minimum functionality' rule — improving but still a real risk), and complex animations or custom UI work (you're constrained to Adalo's component library). The newer competitor FlutterFlow is technically more powerful and outputs Flutter code (which engineers can take and continue developing). For pure no-coders Adalo is still simpler; for founders with some technical capacity FlutterFlow may be the better long-term bet. My take: if you have a mobile-first product idea and zero engineering capacity, Adalo is the realistic path to a shipped App Store / Play Store app. Plan to rewrite in real Flutter / React Native if you cross 50K users — performance and customisation will start to matter. For most indie mobile founders, that day may never come, and Adalo can run your business forever.
Free
Starter
Professional
Team
Business
Free (limited apps/users) · Pro $50/mo · Team $200/mo (up to 3 builders)
Yes for development, but free tier apps cannot be published to App Store or Play Store. Starter at $36/month is the cheapest tier that publishes. Realistic budget for an indie mobile app is $36-52/month ongoing.
Adalo for native mobile apps (real iOS + Android binaries). Bubble for web apps. They serve different platforms. Some founders use both: Bubble for the web app, Adalo for the mobile version. Each platform has its own database, so syncing is via integrations.
Adalo for pure no-coders — drag-and-drop, simpler learning curve, click-to-publish. FlutterFlow for founders with some technical capacity — more powerful, outputs real Flutter code you can take and continue developing in. FlutterFlow has been gaining share among technical founders; Adalo retains the pure no-code crowd.
Yes — Adalo signs and submits your app on your behalf. Apple requires a Developer Program account ($99/year); Google Play requires a one-time $25 fee. Adalo handles the technical submission process; rejections happen but are usually resolved with config changes.
Mostly yes — Adalo outputs real native code, not a web app in WebView. Performance is good for most use cases. The interface uses standard iOS / Android navigation patterns. Custom animations and very complex UI are constrained to Adalo's component library, which is the main limitation vs hand-coded apps.

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